Laboratory of Pattern Recognition (NLPR)
Institute of Automation, Chinese Academy
of Sciences (CASIA)
No.95, Zhong Guan Cun East Road,
Haidian District, Beijing, China, 100190
Email: xmei AT nlpr DOT ia DOT ac DOT
I got my B.Sc degree in 2003 at Univerisy
of Science and Technology of China (USTC), and obtained a Ph.D
degree in 2009 at Institution of
Automation, Chinese Academy of Sciences (CASIA). During March
2009-June 2011, I worked as a researcher at Samsung Advanced Institute of
Technology (SAIT), China Lab. Now I am an assistant researcher at National Laboratory of Pattern
Recognition (NLPR), CASIA. My research interests lie in computer
graphics and computer vision.
During my PhD program, I mainly focused on graphics related projects:
realistic rendering, image-based rendering, natural phenomena
simulation and GPU computation. Currently, I work more on computer vision
projects, such as stereo
matching, novel view synthesis and multi-view reconstruction.
- X. Mei, X. Sun,
M. Zhou, S. Jiao, H. Wang and X. Zhang, On building an accurate stereo matching system on graphics hardware, In GPUCV'11: ICCV Workshop on GPU in Computer
Vision Applications, 2011. [pdf][video] (Attention: no code or
compiled binaries available)
- X. Sun, X. Mei,
S. Jiao, M. Zhou and H. Wang, Stereo matching with reliable disparity propagation, In 3DIMPVT'11: The First Joint 3DIM/3DPVT
Conference, 2011. [pdf]
- F. Wu, W. Dong, Y. Kong, X. Mei, J. Paul,
and X. Zhang. Content-based color transfer. to appear in Computer Graphics Forum, 2012.
- S. Xu, X. Mei, W. Dong,
Z. Zhang and X. Zhang. Real-time ink simulation using a grid-particle
method. In Computer & Graphics,
36(8), pages 1025-1035, 2012. [pdf][video]
- S. Xu, X. Mei, W.
Dong, Z. Zhang and X. Zhang. Interactive visual simulation of dynamic ink diffusion effects, In VRCAI'11:
Proceedings of the 10th
International Conference on Virtual Reality Continuum and Its
Applications in Industry, 2011.
- F. Wu, W. Dong, X. Mei, X. Zhang, X. Jia and J.-C.
Paul. Distribution-aware image color transfer, In ACM SIGGRAPH ASIA Sketches, 2011.
- X. Mei, P. Decaudin, B.
Hu and X. Zhang, Real-time marker level set on
GPU, In CW'08: Proceedings of the
International Conferences on Cyberworlds, 2008. [project
- X. Mei, P. Decaudin and
B. Hu, Fast Hydraulic erosion simulation and visualization on GPU, In PG'07: Proceedings of
Pacific Graphics, 2007. [project page][pdf][video]
- V. Vincent, X. Mei
and P. Decaudin. Simple empty-space removal for interactive volume rendering,
In Journal of Graphics Tools,
13(2), pages 21-36, 2008. [project
- V. L. Chevalier, M. Jaeger, X.
Mei, and P. Cournede.
Simulation and visualization of functional landscapes: effects of the water resource competition between plants, In
Journal of Computer Science and Technology, 22(6), pages
- X. Mei, M. Jaeger and
B. Hu. An effective stratified sampling scheme for environment maps with median cut method, In CGIV '06: Proceedings of the International
Conference on Computer Graphics, Imaging and Visualization,
pages 384-389, 2006. [pdf]
- N. Zhou, W. Dong, and X. Mei.
Seasonal Variant Maples, In PMA'06:
Proceedings of the Second International Symposium on Plant Growth
Modeling, Simulation, Visualization and Applications, 2006.
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Last Modified: December 11th, 2012